AxiomOriginals

Games / Tower

Tower

Pick the safe tile on every floor; cash out or keep climbing. Difficulty sets tiles per floor.

How the outcome is derived

One shuffle per floor from the seed pair.

Where it stands

In development on the same engine, with the same seed lifecycle and verifier. Operators who commission it during development shape the rules and get first release.

Everything here is the reference skin. Yours gets its own art, motion, sound and name.

The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.

How a bespoke build works