Games / Dice
Dice
A roll from 0.00 to 100.00 in 10 001 steps. The player sets a target and a direction; multiplier, target and win chance are three views of one value and all three are editable. Up to 4 950× on a single roll.
10 001
Outcomes
0.02 – 98 %
Win chance
4 950.5×
Top multiplier
99 %
RTP
How the outcome is derived
HMAC-SHA256(server seed, client seed:nonce) → first unbiased 32-bit word mod 10 001. The target and direction never enter the hash. Multiplier = (1 − edge) × 10 001 / winning outcomes, rounded half-up to 18 decimals.
Rules worth knowing
- Over wins if the roll is above the target, under if below; the target itself always loses.
- Free 0-bet rolls consume a nonce like any other.
Everything here is the reference skin. Yours gets its own art, motion, sound and name.
The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.
How a bespoke build works