AxiomOriginals

Games / Limbo

Limbo

The player names a target from 1.01× to 100 000×. The round produces a multiplier; if it reaches the target the bet pays the target. The count-up animation grows at a constant ratio so a big result feels as long as it should.

1.01 – 100 000×

Target range

(1 − edge) / target

Win chance

6 dp

Result precision

99 %

RTP

How the outcome is derived

First 32-bit word w of HMAC(server seed, client seed:nonce); raw result R = floor(2³² / (w + 1) × 10⁶) / 10⁶; round multiplier M = R × (1 − edge) rounded down to 6 decimals. Win when M ≥ target. The edge lives in the result, not the payout.

Rules worth knowing

  • Displayed multipliers are truncated, never rounded, so a shown value at or above the target is always a win.

Everything here is the reference skin. Yours gets its own art, motion, sound and name.

The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.

How a bespoke build works