AxiomOriginals

Games / Plinko

Plinko

Eight to sixteen rows of pegs, three risk tables, up to 17 buckets. Every hop is one bit of the hash, so the path on screen is the real path, not a cosmetic animation that invents a route to the result. Several balls can be in flight at once.

8 – 16

Rows

3

Risk tables

≈ 1 000×

Top multiplier

99 %

RTP

How the outcome is derived

One HMAC per row, message client seed:nonce:row; the first 32-bit word mod 2 sends the ball right or left. The bucket is the count of rights. Payout tables are scaled to the configured edge with the RTP asserted for every table in the test suite.

Rules worth knowing

  • Risk never enters the hash — it only picks the payout table.
  • Max bet is derived from the max profit and the table’s top multiplier.

Everything here is the reference skin. Yours gets its own art, motion, sound and name.

The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.

How a bespoke build works