Games / Crash
Crash
Everyone plays the same round: ten seconds to bet, then a curve that climbs until it crashes. Auto cash-outs settle at exactly the target; manual cash-outs are judged by the server clock. A live players list, recent rounds and per-round fairness data are part of the game.
Players per round
Collection window
Min cash-out
RTP
How the outcome is derived
No client seed: a per-round server seed whose hash is published before bets open, plus a public randomness beacon (drand) announced before bets close and published after. Crash point = 2³² / (w + 1) × (1 − edge) from HMAC(server seed, beacon signature). Nobody — including the house — can know the result before the beacon exists.
Rules worth knowing
- A round is voided and every bet refunded if the beacon does not arrive in time.
- One bet per player per round; bet-next-round and autobet across rounds.
Everything here is the reference skin. Yours gets its own art, motion, sound and name.
The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.
How a bespoke build works