AxiomOriginals

Games / Crash

Crash

Everyone plays the same round: ten seconds to bet, then a curve that climbs until it crashes. Auto cash-outs settle at exactly the target; manual cash-outs are judged by the server clock. A live players list, recent rounds and per-round fairness data are part of the game.

unlimited

Players per round

10 s

Collection window

1.01×

Min cash-out

99 %

RTP

How the outcome is derived

No client seed: a per-round server seed whose hash is published before bets open, plus a public randomness beacon (drand) announced before bets close and published after. Crash point = 2³² / (w + 1) × (1 − edge) from HMAC(server seed, beacon signature). Nobody — including the house — can know the result before the beacon exists.

Rules worth knowing

  • A round is voided and every bet refunded if the beacon does not arrive in time.
  • One bet per player per round; bet-next-round and autobet across rounds.

Everything here is the reference skin. Yours gets its own art, motion, sound and name.

The maths and the fairness never change between skins; that is the point of keeping them in a separate, tested engine. What changes is everything the player sees and hears.

How a bespoke build works